The goal of the Storytelling-based approach tool is to create a better and more meaningful connection between members of organisations, communities or audiences while building shared ideas or values .
VIPP or visualization tool, helps individuals to better develop ideas in a team environment and opens up individuals to a broader spectrum of views, issues and points of view. This tool helps to create a more collaborative environment which encourages discussion and reflection through visual incentives. This tool is suited for peer-learning processes and collective discussions.
Virbela is an immersive educational tool designed to create a socially connected educational world. Virbela gives users the possibility to create virtual campuses and educational spaces. This tool gives the opportunity to increase engagement, create virtual socialisation spaces, enable connections, and raise participants' interactions fostering the construction of a sense of community. Virbela engages online education for deeper learning.
Action Learning is a learning technique that can be extended to a wide variety of diverse professional, occupational and personal problems and challenges. In Action Learning Groups or 'sets,' we meet regularly with others to discuss solutions to concrete challenges and to determine what action we want to take.
Zoom is tool that helps businesses and organisations to bring their teams together in a virtual meeting. It is an easy to use platform for a video, voice, content sharing, and chats. It can be used using mobile devices, desktops and telephones. Even though it is a proprietary software, in the case of peer-learning tools for commoning, this tool shows a fast learning curve, a user-friendly interphase, sustainability in time other than one last important aspect: people worldwide have become acquainted with it. It is not opensource, but offers a great deal of features useful for online and hybrid peer learning dynamics.
The goal of the Gamification approach is to involve and engage with employees, audience, peers and partners to create collaborative workspace, which leads to better communication and transfer of knowledge in collectivities.
Kahoot! is a interaction tool that intends to increase engagement and allow for more exciting open learning dynamics using aspects of gamification in e-learning. It is a new tool to raise awareness with specific targeted content.
The notion will help to create a collaborative databases useful for knowledge collective management and collection. The tool can create a freely accessible knowledge base with a user-friendly interphase. The notion enables to share events and data such as a workshop wiki, contact lists, event calendars, brains-storm spaces and similar features. It could also be useful as a management tool with its integrated Kabana boards and third party app integrations.