Goal of Storytelling based approach is to create a better and more meaningful connection between members of organisation, audience and build a shared idea of values .
VIPP or visualization tool, helps individuals to better develop ideas in a team environment and opens up individuals to a broader spectrum of views, issues and points of view. This tool helps to create a more collaborative environment which encourages discussion and reflection through visual incentives. This tool is suited for peer-learning processes and collective discussions.
Community enabled transformative change is usually portrayed as a collective endeavor. Too many times this collective lens prevents communities from understanding that support groups are as much a platform for the collective as it is for personal transformation. This non-dual perspective can be represented by a moebiüs string in which both systems-level and personal transformations are, in effect, the same. This tool will help communities purposefully support individuals in intentional transformational processes.
Energy is a scarce and precious asset while engaged in prefigurating utopia. The deliberate design and enactment of rituals can have a huge impact on the quality and density of the social fabric woven by a group of people. The goal of rituals in this context is to formalize transformative experiences that generate shared meaning, stronger personal bondings and a higher degree of coalescence.
Utopias are usually fueled by very invested and motivated individuals and communities. That is a space of overlap of interests, desires and longings between the personal, the comunal and the political. The Wayfinder Mandala is a meditative and introspective guided tool that allows for embodied reflection around our past, present and futures.
Liberating Structures (LS) offers an alternative way to approach and design how people work together. It provides a menu of Liberating Structures (patterns) to replace or complement conventional organizational practices. They introduce tiny shifts in the way we meet, plan, decide and relate to one another. They put the innovative power once reserved for experts only in the hands of everyone.
The Thing From The Future is an award-winning imagination game that challenges players to collaboratively and competitively describe objects from a range of alternative futures. The object of the game is to come up with the most entertaining and thought-provoking descriptions of hypothetical objects from different near-, medium-, and long-term futures. The game helps individuals and groups of people develop a “suspension of disbelief” around change as well as a divergent and diverse mindset about the futures.
This tool is intended for accessing the wisdom and experience of peers and helping a peer respond to an important and immediate leadership challenge in a better and more innovative way.
Any process of building possible futures and worlds involve an active participation in decision making. The accumulated learnings around decentralized decision making point to consent as a generally better suited approach than traditional consensus in those cases there’s no concrete mandate. Consent based decision making can be better enabled by a suitable process. Consent is one of the central pillars of practices such as Sociocracy 3.0. The Generative Decision Making process developed by Percolab is an interesting and relevant overarching methodology.